avril 24, 2025
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Useful Videoger Plat

Useful Videoger Plat

Videoger has been holding a bad tone since their beginnings, not only because of often violent content, but also because players sit while playing, thus encouraging an unhealthy, sedentary lifestyle. But everything is not so black and bad.

As she says Asst. dr. Luka Slosar From the Institute for Kinesiological Research at the Koper Scientific Research Center, everything is no longer so black today. Videoger technology has evolved far beyond classic controllers and flat screens over the years.

“Active video game and virtual reality glasses bring a whole new experience directly to our homes. The full spectrum of events is 360-degree, which allows complete immersion in the digitally created environment. The person in this environment becomes part of digital reality and completely deepens into its content. It can also cooperate and manipulate content, objects and other participants. This kind of technology includes systems for tracking head, eyes and body movement. These technological achievements mean that playing games today acts as entry into a parallel reality where the mind and body are hired the same as on the right sports field, « explains the interviewee, adding that many sports teams and individuals are already using this technology. It can significantly enrich the classic training process.

“For example, at the Institute for Kinesiological Research, we found that young tennis players who regularly played virtual tennis in addition to the training process improved some important abilities, such as reaction speed, decision -making and disturbing element inhibition. Coaches can adapt digital content and stimuli according to the needs of the individual, thus focusing on developing skills such as making decisions in different situations and the speed of reaction. Let us not forget that this type of training can be a lot of fun for an athlete, which directly promotes greater involvement in the training process and contributes to the more effective development of specific physical and cognitive abilities that are crucial for sporting success. « 

Also useful in rehabilitation after sports injuries

The video games described is not only useful in training, it has also been very effective in rehabilitation. “In the study inexactivity, which was conducted at the Institute for Kinesiological Research, in cooperation with partners under the Interreg VI project Italy-Slovenian X-brain.net, we studied the effectiveness of cognitive training on ten volunteers exposed to long-term lying on long-term lying. The results showed that this group maintained more muscle mass and strength compared to the control group, which was not training, and achieved better insulin sensitivity. These findings emphasize the great potential of strategies based on video games and virtual reality in preventing structural and functional decline between periods of movement inactivity. From the point of view of rehabilitation, they are extremely important, as we have shown that such technology can affect plastic changes in both the central and peripheral nervous system. Activation of brain areas that would otherwise become less active and maintain information between the brain and muscles allow more effective maintenance of muscle mass and strength, which can significantly accelerate the rehabilitation process in athletes. « 

Significantly better balance, strength and movement

And what are the concrete results after sports injuries? According to the interlocutor, research shows that “patients involving protocols using virtual reality and video games achieve functional goals, such as improved balance, higher power or range of movement, 15 to 20 percent faster than those who perform standard rehabilitation programs. The results can be attributed primarily to the high level of engagement, enabled by the fun and motivational nature of this kind of exercise. The apparent reality not only affects the reduction of pain and discomfort, but also the greater compliance with the program, less released terms and the more fluid course of rehabilitation. In addition, it allows simultaneous activation of motor and cognitive abilities (such as movement at concomitant mental tasks), which is key to a safe, effective and holistic return to the active training process. « 

In the future wider use

VideoGer technology is also hiding great potential for wider use. Dr. The Schlosar is clear about this: modern technologies will gradually exceed the framework of top sport and find a place in wider clinical and everyday use. “Telerehabilitation platforms are already allowed to monitor the exercise that patients perform at home, while remotely adjusting the complexity of the exercises and providing professional support and feedback in real time. Numerous studies confirm the positive effects of exercise approaches that include game elements and advanced technology. At the Institute for Kinesiological Research, we have developed and implemented active rooms equipped with technologies such as virtual reality glasses and consoles for active video games as part of the Interreg VI project of Italy-Slovenian X-brain.net. These platforms are already used in the rehabilitation of patients after stroke in the acute phase of treatment. With this kind of technology, we can arrange a dynamic, flexible and patient -adapted therapeutic environment that enables early, targeted interventions and contributes significantly to a more efficient and comprehensive rehabilitation process, « explains the interviewee, adding that they will be in the autumn first congress Man in motion They talk about the latest trends and rehabilitation approaches that include modern technologies.



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