avril 21, 2025
Home » « Blue Prince », maze in spare parts – Liberation

« Blue Prince », maze in spare parts – Liberation

« Blue Prince », maze in spare parts – Liberation

At first is a letter. A message from beyond the grave recorded on a wax disc by which a wealthy earth owner short-circuits his will and the codicles attached to him to entrust his domain to his grand-nephew. On the condition that said heir discovers the location of the 46th room of this property which has only 45. From its introductory message, Blue Prince is part of a game of trace, in every sense of the word: the mark of a past to excavate, the proof to be identified, even the gesture of designer.

When Blue Prince Leaves us hand, it is to install ourselves in the entrance hall of this house which is then only in the state of empty diagram: five boxes wide for nine rows high. All the space is to be completed, to be defined, with the exception of this hall which contains four doors. The front door that we have just crossed, open. And three other closed: on the left, right and in front of us. By pushing a door, three plans of pieces are emerging from which the player must choose. Randomly a bedroom, a corridor, a cloister, a cugibi or a small living room … Some contain new doors, which make it possible to progress in the manor, others are dead ends. Choosing is defining, choosing a path. The house is a labyrinth of which we would be the staggering architect, revealing his combinatorial by walking, so by locating it often. Especially since this exploratory work is done with



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